2/9/2024 0 Comments Roadblocks roadblocks game![]() ![]() What if the companies with deep pockets could pay to deliver higher, more stable bandwidth for their less demanding, game-limited, DRM-heavy ecosystems so they could deliver a relatively better experience plus have bandwidth headroom for improvement? Or alternatively, if the small competing services had to offer more expensive, guaranteed-stable tiers to compete with big companies that could absorb the cost of a better connection? In my opinion, we'd end up with the worst of both worlds: the most limited versions of the services and no competition with large players gobbling up the smaller ones. This isn't a mature market with multiple big players. ![]() That means, on top of all the existing challenges, our gaming future can also be killed by a lack of neutrality in the pricing of network bandwidth. The pricing can get pretty complex, too, though Blade simplifies it by taking storage out of the equation your only current option is a relatively small 256GB SSD. ( Blade is still in preorder and hasn't rolled out on the east coast yet, so I haven't been able to use it.) The network problem remainsĪ powerful VM can be a relatively complicated gaming setup compared with GFN's restricted-selection, console-like experience, but the tradeoff is the ability to install and play any game you own or that you license from a DRM-management service like Steam, as well as the ability to run all your other applications. ![]() In other words, you can start a game on one device and pick it up on another. But Blade raises the bar by pledging up to 16:9 4K/60fps or 1080/144fps - all other services currently limit you to 1080/60p - and the ability to almost seamlessly handoff to other devices running MacOS, iOS, Linux and Android as well as smartĪnd monitors via a small, relatively inexpensive Box accessory. ![]()
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